Textured Point Greeble City
Creating a textured point greeble city involves using point greeble techniques to generate complex, detailed urban landscapes by applying textures and geometric details to simple shapes or point clouds. This method transforms basic forms into intricate cityscapes with the appearance of buildings, infrastructure, and urban textures. By strategically applying varied textures and greebles, which are small, detailed 3D models, to points or vertices, artists can quickly create densely populated city environments. This approach is efficient for visualizing futuristic cities or alien landscapes, offering a fast and effective way to produce highly detailed scenes without manually modeling every element.
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- Texturing
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- Camera Matching
- Using Nodes
- Dynamics
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Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
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- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing