Ray Caster
Implementing a ray caster in LightWave 3D involves using the software's rendering engine to simulate the way light rays interact with objects in a scene to produce images. This technique calculates the path of light as it travels from the light source, potentially bounces off surfaces, and finally reaches the camera. The ray caster's role is crucial in determining how these rays intersect with 3D objects, calculating shadows, reflections, refractions, and other light behaviors based on the materials and textures of the objects. This process is fundamental for achieving realistic lighting and shading effects in rendered images and animations, contributing significantly to the visual realism and depth of the final output.
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Animation
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- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
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- Compositing