Primitive Shape to Mesh
Converting a primitive shape to a mesh in LightWave 3D is a fundamental process that allows for more detailed and customized modeling. This transformation begins with the creation of a basic geometric shape, such as a sphere, cube, or cylinder, which serves as the starting point for your 3D model.
By converting a shape into a mesh, you unlock the ability to perform more complex modifications. You can add, delete, or move vertices; create new edges and faces; and sculpt the mesh to achieve the desired form and detail level.
Menu
LW Video tutorials
Sections
Other pages
- Setting Up
- Modeling
- Texturing
- Lighting
- Camera Matching
- Using Nodes
- Dynamics
-
Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing