Light - Waves
Creating light waves in LightWave 3D involves using the software's comprehensive lighting tools and features to simulate the behavior of light and its interaction with objects within a 3D environment. This process starts by selecting a suitable light source from the various types available, such as point lights, spotlights, area lights, or even global illumination, to mimic real-world lighting conditions. You then adjust the light's properties, including its intensity, color, and falloff, to shape the desired effect. For creating waves or patterns of light, you can use animated textures, volumetric lighting for atmospheric effects, or manipulate the light's position and parameters over time through keyframing.
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- Setting Up
- Modeling
- Texturing
- Lighting
- Camera Matching
- Using Nodes
- Dynamics
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Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing