Follow the Dots ..........
The video is a comprehensive guide on using LightWave 3D to depict direction and movement in technical illustrations. It focuses on employing arrows and dashed lines for this purpose, offering a step-by-step approach to mastering these techniques.
Basic Setup: It begins with setting up a simple arrow and dash to symbolize direction, showing how to disable these elements for rendering and replicate them along a path using instances.
Creating Motion Paths: Create a motion path by modifying a null object's position and rotation over time, using this path to align arrow instances to signify direction. It covers how to adjust instance numbers, separation, and alignment.
Using Dashes and Arrows Together: How to merge arrows with dashed lines for a complex motion representation, involving the substitution of the arrow object with dashes and adding a leading arrow instance, adjusting its position and scale accordingly.
Static Arrows Along a Path: For non-animated arrows, it shows how to place static arrows along a motion path, allowing for easy path shape adjustments and arrow distribution.
Emphasizing Specific Parts of the Path: How to highlight path sections by scaling arrows at particular points, using keyframe scaling and instance distribution adjustments.
Illustrating Fluid Motion Through a Pipe: A complex example of showing fluid motion through a pipe is presented, involving creating a spline along the pipe as a path for arrows. It addresses challenges in arrow rotation control and offers manual orientation adjustment solutions.
Advanced Control Over Arrow Orientation: The tutorial wraps up with sophisticated strategies for arrow orientation control along a path, including rotation keyframing and rotation order adjustments to bypass limitations.
LW Video tutorials
Sections
Other pages
- Setting Up
- Modeling
- Texturing
- Lighting
- Camera Matching
- Using Nodes
- Dynamics
-
Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing