Burning Edges
The "Burning Edges" effect in LightWave 3D is a specialized technique that allows artists to simulate the appearance of heat, fire, or energy along the edges of objects, enhancing the visual impact of scenes with dynamic, glowing effects. This can be particularly effective in scenarios requiring a visual representation of extreme heat, magical energy, or other forms of radiant energy emitting from an object.
By utilizing LightWave 3D's advanced texturing, shading, and lighting tools, users can precisely control the intensity, color, and spread of the burning effect to match the desired visual outcome. This effect is achieved through a combination of procedural textures, gradients, and possibly node-based shading to create an animated, luminous edge that appears to burn or glow.
LW Video tutorials
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- Setting Up
- Modeling
- Texturing
- Lighting
- Camera Matching
- Using Nodes
- Dynamics
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Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing