Bullet - OpenVDB - Part 2
The Bullet and OpenVDB integration in LightWave 3D represents a powerful synergy between real-time physics simulation and volumetric modeling capabilities, offering artists sophisticated tools for creating highly realistic animations and effects. Bullet, a real-time physics engine, enables the simulation of complex interactions between objects, such as collisions, explosions, and rigid or soft body dynamics. This allows for the creation of natural and physically accurate movements within the 3D environment. On the other hand, OpenVDB brings advanced volumetric data management, enabling the creation and manipulation of complex smoke, fire, and fluid simulations with high efficiency and detail.
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- Setting Up
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- Camera Matching
- Using Nodes
- Dynamics
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Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing