Bullet Dynamics Animate Antenna
Bullet Dynamics in LightWave 3D provides a robust framework for simulating real-world physics within digital environments, and its application to animate antenna-like structures showcases the engine's versatility and power. By leveraging Bullet Dynamics, artists and animators can create realistic, physics-based movements of antennas, whether they're attached to vehicles, buildings, or any other objects within a 3D scene. This tool allows for the simulation of natural bending, swaying, and oscillation behaviors that occur as a result of wind, movement, or other forces, adding a layer of realism to animations that static models can't achieve.
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- Setting Up
- Modeling
- Texturing
- Lighting
- Camera Matching
- Using Nodes
- Dynamics
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Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing