Bullet Bookcase
Bullet is a powerful feature that allows artists to create complex animations involving rigid and soft body dynamics, such as falling objects, crumbling structures, and fabric simulation, with realistic physical behaviors. By setting up physical properties like mass, friction, and bounce, users can achieve highly convincing motion effects, enhancing the realism and dynamism of their 3D projects. Bullet's seamless integration into LightWave 3D makes it accessible for artists to incorporate sophisticated physical simulations into their workflows.
Menu
LW Video tutorials
Sections
Other pages
- Setting Up
- Modeling
- Texturing
- Lighting
- Camera Matching
- Using Nodes
- Dynamics
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Animation
- Burning Edges
- The Rotate Tool
- The Rotate Tool 2
- The Rotate Tool 3
- Audio Spectrum
- Flight Paths
- LightWave3D to Element3D OBJ Sequence
- Ray Caster
- Joystick Rig
- Part Move Basics
- Sticking Wheels to the Tarmac
- Tyres to the Tarmac Part 2 Terrain
- Motion Graphics FiberFX
- Native Falloffs
- Intersecting Edges, After Effects, Element 3D Trapcode Form
- Page Curl
- Follow the Dots ..........
- Flocking: Ray Cast to Ground
- Speed Lines, Inertia, and FiberFX
- Particles to Bullet Dynamics : Breaking Bottles
- Instancing
- Turbulence FD
- Compositing