LightWave™ 2023


Documentation

Defined chapters

Image Content

Introduction

Procedural Geometry for LightWave

Instancer brush

LightWave Pro Tools

Node Editor Updates

Unreal Bridge

TurbulenceFD

Getting started with Octane

Text Generator

ChronoSculpt

All chapters

Image Content

Introduction

Procedural Geometry for LightWave

Creating dynamic geometry for animation in Layout directly

This Mesh Modifier handler allows for creating geometry per frame using nodes. Many operations include names to separate or combine the geometry into named bins of geometry.

Instancer brush

When using Surface as your instancing method, there is now a third way of distributing instances. In addition to Random and Uniform, there is now Brush. With Brush, you have complete control over the placement of individual instances.

Node Editor Updates

Node Editor Improvements for LightWave 2023

LightWave Pro Tools

This page contains a link to the original ODTools, now called LightWave Pro Tools, documentation for each of the tools in the 2018 and 2019 collections. The 243 entries prefaced by an x have no written documentation, while v indicates video. There is video documentation for 215 of the 413 tools here and here

TurbulenceFD

The best way to get started quickly is to load any of the example projects in the Examples sub-folder of your TurbulenceFD installation and experiment with the settings.

Text Generator

Generate text on the fly in Layout. Control blocks of text, words or individual letters for

ChronoSculpt

Using the Node Editor

A beginner's guide to one of the most powerful tools in LightWave

Getting started with Octane

A quickstart guide to get you up and running with Octane, LightWave's newest render option.

LightWave history

Unreal Bridge

Search title